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The art style, sound design, and story are amazing. The amount of work and time that you put into this game paid off! I look forward to playing more of your games in the future. 

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Thanks Swope! I really do I appreciate it so much.  It did feel sometimes like it would never end, but I got to a good ending point to start chapter 2

the game is awesome it took me 1 hour to complete it, i like the puzzles and the story and the art and the style of this game 10\10

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Awesome! yea it's a long game. Thanks again for playing my games. More games to come and if you like you can check out my streaming over on Twitch that I do regular for game development

i will do it

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Love this game Mig...so much fun! For sure, great story, art, puzzles!

Thanks! Stimac glad you enjoyed playing it

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Nice little game, loved the art, the story and the puzzles!! Great work!

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Hi Edgar! I liked the game. :D This game totally has potential. I had fun playing it and I like the tone, the concept, the aesthetic and the aim the game has. I also like reading Poe. I think I've mentioned to you that "Tell Tale Heart" is one of my favorite stories. I think it's also fun that the Main Character is named after the author and his buddy and guide is the Raven. I'd lose my shit if it cawed "NEVERMORE" to the main villain at some point. The whole graveyard and what's in it is charming as a world and I can immerse myself in it as I play.

OKY. Some Crits tho.

I will say that the narrative would work better through the dialogue. At this point, it feels passive like Edgar's only doing things to do things. Sure, he's trying to break the curse but what is his personal drive to want to do it? He's an inspector, sure, but why is he invested in this? Does he love the mystery? Is he curious about the supernatural? Is he just chicken but forced to do the job for reasons beyond his control? Narrative and world building depth can be achieved in the subtext of what they're saying rather than only describing what's going on.

Also the X button for activating dialogue is a bit clunky since I had to be at just the "right" spot to talk to everyone.

The ending for me was completely accidental. I actually finished the game without meaning too while I was looking for the rest of the Skeleton's leg to dance. I was looking for a hole to dig but instead I got a great surprise! xD

Perhaps clarification towards A, B, then C and onwards for what the player should do would be cool. Or at least a balance between wandering and primary narrative sequence. Also distinguishing between the Main Quest and Side Quests some how would be fun!

Besides that, I loved playing the game. I'm actually excited to see it in its final form! Thank you for sharing and for posting this for us to play! Also take what I say with a grain of salt. It's possibly okay to move on at some point after working hard on the game. It really looks like you put in a lot of work and you should honestly be proud of yourself! :)

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Love your art style however I've always stuck, where the dialogue keep repeating over and over. Can you fix it?

Yes for sure! Part of testing game development. I will be fixing more bugs to the game and adding more side quest

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Fixed! please try one more time

bro its still stuck homie

If you can please record thanks

Very promising start! I love the whole aesthetic. Keep it up!

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:D

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cool

excellent thanks for playing! More sounds and side quest to come