Bug Fix: The sticky X on Dialogue


I learned a valuable lesson that it is okay to redo a code you though would work and modify it to be better. So redid my dialogue code and changed it from an OnTriggerStay2d in Unity to OnTriggerEnter2d and passed a variable to a string that reads it in Update. This made a whole difference in quick interaction. There was a delay when enter the collider. 

I had someone play tested and it looks fix. I will be adding a few more small side quest updates of sorts

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