Bug Fix: The sticky X on Dialogue
The Town of Poe - Chapter One » Devlog
I learned a valuable lesson that it is okay to redo a code you though would work and modify it to be better. So redid my dialogue code and changed it from an OnTriggerStay2d in Unity to OnTriggerEnter2d and passed a variable to a string that reads it in Update. This made a whole difference in quick interaction. There was a delay when enter the collider.
I had someone play tested and it looks fix. I will be adding a few more small side quest updates of sorts
The Town of Poe - Chapter One
Can figure out the murder in the town of Poe and lift the curse?
Status | In development |
Author | Mig Creates Games |
Genre | Puzzle |
Tags | 2D, haunting, Horror, Mystery, Top Down Adventure |
Languages | English |
More posts
- Added Title and Working on Side questJun 27, 2021
- Updates and new UIMay 30, 2021
- See Edgar Dance and UI updateMay 20, 2021
- Bug HuntingMay 17, 2021
- BUG FIXED! update 1May 15, 2021
- Grammar corrections and Bug FixingMay 15, 2021
- Main Story - Town of Poe Chapter OneMay 10, 2021
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