Ogler Dungeon Escape
Setting
Ogler Dungeon Escape is part of Migjam 29 submission using KayKit - Dungeon Remastered Pack and my own 3d assets in Blender (Cyclops, Guards, and Knight). I am playtesting an idea to make an Adventure Cyclops game where the objective is to restore and destroy the human faction and become the top cyclops clan. This was of course 15 day development production to test the player feedback
Controls:
- Movement: W Forward, A, S, D
- Use Mouse to Rotate in the direction player walk
- LMB to BASH and SMASH! Enemies
To use full screen, click on the lower right double arrow to capture your whole screen. Press Esc button to escape full screen
Known Bugs: Walking animation could be more fluid. The torch shaders when convert to webgl are lacking in color and intensity. The knight sometimes does not attack. A rare bug was present where you restart the game and the player cannot move (I fixed it I hope)
Published | 3 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 1.0 out of 5 stars (1 total ratings) |
Author | Mig Creates Games |
Genre | Action, Adventure |
Made with | Unity |
Tags | 3D, Dungeon Crawler |
Comments
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An instant MigClassic! 10/10 would SMASH again!
The game itself was good but weird lighting bugs. The enemy combat system felt too overpowered when it came to the knight near the end. He would only melee attack when in range and if you left his range, he stopped the attack so you couldn't like counter attack when his defense were down. He almost always had to hit you during this time.
Overall, was pretty fun and sound effects were great!
Noice! yep webgl did not want to take the lighting shader. Oh well